Version 551.46 of the GeForce Game Ready drivers is not a true release. In fact, it is a hotfix based on the 551.23 drivers – published at the launch of the GeForce RTX 4070 Super Ti – which fixes some problems. However, these are not trivial issues. In fact, the micro-stuttering phenomena found in games with V-Sync active, in Red Dead Redemption 2 in Vulkan mode and in page scrolling in browsers are eliminated.
Meanwhile, Nvidia has also released version 551.31 drivers to introduce Ultra Low Latency Mode with DirectX 12 titles, RTX Video HDR technology that turns SDR titles into HDR titles, and support for the GeForce RTX 4080 Super. However, they are only available to owners of the latter, just as the 551.32 drivers are only available to those who own a 6 GB GeForce RTX 3050.
On the other hand, they are designed precisely for the new low-end Nvidia card although, like the previous ones, they also fix a flickering problem with the GeForce RTX 4060 Ti, the crashes of Forza Horizon 4 related to the application of Ansel / Freestyle filters and the appearance of a black coffin at the top of the screen cloning the image from a G-Sync panel to an external monitor connected through an HDMI port.
Essentially, the 551.46 drivers are the first – after the 551.23 drivers – to be available to all GeForce card owners, although for the time being they have been released in beta in order to shorten the publication time. And that’s why we recommend its installation only to those who suffer from the aforementioned micro jerk problems. In all other cases, as pointed out by Nvidia in the official notes, it is advisable to wait for the next WHQL-certified Game Ready release.
GeForce Game Ready 551.46 – Resolved Issues
-Some users may experience intermittent micro jerks in games when V-Sync is enabled.
-In some configurations, potential stuttering may occur when scrolling in web browsers.
-Stuttering in Red Dead Redemption 2 (Vulkan) observed on some Advanced Optimus notebooks.
-Fixed Immortals of Aveum stability issues encountered during long gameplay sessions.